Fate Core. If you go to your players and just say, “Help me build a fantasy world!” you’re probably going to get a lot of blank stares. You can tell amazing stories with published settings like Eberron, Wildemount, and Theros, and these pre-made settings can save you tons of hours of work—but they also ask you to put in the time to read them cover to cover a couple of times to internalize the lore. I thought I would share our process. Look closely at the sort of details your players tell you; those are the things they’re interested in, the things they want to explore more deeply in the campaign. If so please give them a vote or leave a comment. Treat this like an alternate version of Chapter 2 of Fate Core. It absolutely exploded my D&D-centric idea of what a roleplaying game could be. This campaign has been going for a few months now, and I’m still bouncing ideas back and forth with players about what their homelands are like. Maybe they won’t ever be that interested in your world. This page does not exist. What I want is the app where I can put my homebrew weapons (for dnd and other games) and such items and then search through them by categories I added (weapon type, armour class,...). Dungeonslayers, Fate Core, and Risus are probably your best bets out of the 27 options considered. I've modified by filling in the parts of the world that the campaign already sets out, and asked only for inspirations from the players so I can give the campaign a flavor that speaks to them. Then, let everyone’s imaginations run wild. How are the relations between the various nations? Making the Setting Work in Fate. This way I was able to personalize the adventure with hooks that they found relevant. These were their descriptions: I didn’t name any of these nations, and didn’t think of any more details beyond these sentence-long overviews. Rating Pending. Rebalance Energy is changing the way that the World produces and stores energy. It can be exhausting coming up with enough cool ideas to populate an entire continent’s worth of world! It really hooked me in when you made the statement "Maybe someone else in your group is secretly a fellow worldbuilding buff and you two will go off and brainstorm together for hours, but let’s be honest, that’s a pipe dream." You create specific places, specific history, people you would find there, the big issues of the world… This site works best with JavaScript enabled. The method translates really well to DnD. Check out the "About Rebalance" page to learn more about the founders and our core philosophy of "building beyond the box!" Vote Now! My players are all interested in world-building and one in particular is a fellow world-builder whom I can brainstorm with :). If you enjoy the collaborative world-building here, please consider taking a look at the original game where I present an alternate approach on collaborative setting creation. They’re real, and it’s your task to bring them down. Follow up on this. Who are they, and what do they do? Ages 5-10. It's fun to just bounce ideas off each other as to what works and what doesn't, or how to do certain things that sound cool. But enable him to contribute to collaborative world-building, and he is suddenly very invested in the game, has fun, and stays interested and engaged. "Swords & Wizardry is an ENnie Award-winning 'retro-clone' of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. See tvtropes.org if you don’t believe us.) I don’t want to guide my players towards locations they don’t care about; I should send them towards places that they already have an attachment to! Create A Brand-New Adventurer            Acquire New Powers and Adventures           Browse All Your D&D Content. 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