A barlgura has a 30 percent chance of summoning one barlgura.. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. A dragon approaches the town square, where only a half-orc stands to fight. There are many branches of spellcasting. At level 18, select an additional 4th level spell to add to your side deck. /Size 489 Besides gold coins and diamonds, missions and quests can reward you with legendary cards. You must finish a long rest before you can cast them again. There are some, however, whose power is not quite strong enough to cast spells outright. Equipment, Treasure, Condition, Inspiration and Initiative: with gear, items, vehicles, food, mounted equipment, weapon… 0000001431 00000 n /XHeight 250 endobj A card summoner can acquire the focus of more abilities from cards, but they can never prepare more than a certain amount of cards to be readily cast. /FontFile2 476 0 R /Length1 313140 << Dauch added that Summoner Wars: Second Edition would serve as a test run for ideas that, if successful, could lead to the revival of Ashes: Rise of the Phoenixborn. Note: All summoning must happen within 30 feet of you, Don't forget, all created, summoned, taken over creatures or constructs you obtain through this deck last for 8 hours, after of which they crumble away to dust or disappear, you communicate with them mentally or verbally and they take actions on your turn, the maximum number of creatures or constructs you can have is 8 at starting level and increases every level by your intelligence modifier, ask your DM for stats on creatures or constructs through this deck including alignment. 0000155618 00000 n /Ascent 950 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Power of Cards: A young summoner after learning from an elder summoner receives their first deck of focus ability cards. Instead of Summoning explosive magic or terrifying beasts, you dedicated yourself and your deck to healing yourself and your companions. When the mechanics have been changed so that this template is no longer applicable please remove this template. << 475 0 obj Also, spells from your main deck now cost a bonus action to use. << /Group << /Type /Group /S /Transparency /CS /DeviceRGB >> Select two 3rd level spells and one 4th level spell from the specified deck type to add to your side deck. /MediaBox [ 0 0 612 792 ] Back to Main Page → 5e Homebrew → Classes, You can help D&D Wiki by better balancing the mechanics of this page. /Length 128 They do so by channeling it through their cards, bringing their collected cards into being. Reason: If you are using starting wealth, you have 3d4 x 10 in funds. Shop unique cards for Birthdays, Anniversaries, Congratulations, and more. /Parent 16 0 R Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Card summoner level after 1st, Armor: Light /Pages 16 0 R %���� startxref /CropBox [ 0 0 612 792 ] /Encoding /WinAnsiEncoding >> Preferably an option where the monsters simply infest the location and are non-responsive to the summoner. << >> /MarkInfo << /Marked true >> Build yours today! /FontBBox [ -1475 -222 2868 778 ] A Card Summoner's Mana pool is equal to their Card Summoner level plus ten, you regain Mana at a completion of a short or long rest. /Linearized 1 /Rotate 0 All of the text on these cars can be edited to say whatever you want.… /Tabs /S << 0000001058 00000 n /Name /F1 The Summoner Class for D&D 5e - Perhaps you were attempting to cheat death and return a loved one to this plane, or maybe you simply wanted an exotic pe Perhaps you were attempting to cheat death and return a loved one to this plane, or maybe you simply wanted an exotic pe /Descent -222 Card summoner is a person that performs summonings of massive beasts, spells of devastating effect, incantations of healing and resurrection...you get the gist. What makes this Dungeons & Dragons 5E subclass particularly strong, however, is the augmenting of your considerable battle prowess with said spells. To define game terms, the tarot “set” refers to what the character owns in the story, the “deck” refers to the prop owned by the player, and the “hand” and “discard pile” are mechanics for using said prop at the table during a game. You can make a Card Summoner quickly by following these suggestions. Weapons: simple weapons and quarterstaffs Tools: 2 of any choice . Alignment: A Summoner may be of any alignment. High-quality Druid Greeting Cards designed and sold by artists. endstream 1 All TCG/OCG "Special Summons Tokens" cards 2 All Anime "Special Summons Tokens" cards 3 All Manga "Special Summons Tokens" cards >> Hit Points at 1st Level: 8 + Constitution modifier I'm looking for a way to plausibly construct a scenario where a child NPC has access to magic well beyond their ability or maturity and uses that magic to further her idealistic goals. Zombies, vampires, and curses galore! Third, choose Scholars pack. you can't have two summoner decks). At level 16, select an additional 2nd level spell to add to your side deck, at level 17, you've gotten really good at balancing both your deck and your side deck. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. /R 3 First Summoner offers a wide array of cards, but it is not easy to unlock them. /BaseFont /ABCDEE+Cambria /N 3 >> 0000267684 00000 n 476 0 obj /T 451268 Spells that require concentration is considered an instantaneous spell (durations still apply), starting at 2nd level, you may pick three 1st level spells between Witchbolt, ray of sickness, false life, bane, or inflict wounds for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between Crown of madness, web, spiritual weapon, summon undead (creates a zombie, ask your dm for stats), or blindness/deafness, for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between Animate dead, bestow curse, remove curse, vampiric spell, graveyard (whenver you summon a zombie in the radius of this graveyard of 15ft, you create an additional undead, and they gain +5 movement speed in this radius), for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between evards black tentacles, blight, mordekainens faithful hound, phantasmal killer, Undead wall (within 15ft length 10ft thick, you create a wall of undead that has a hp of 30, and if any creature enters 5ft of it, they must make a dexterity check on fail, they are grabbed and grappled being bit for 1d8 + your spell casting modifier) for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between cone of cold, contagion, bigby's hand, mislead, Create Skeletons (you create up to three skeleton undead of your choice, ask dm for stats), for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between circle of death, eyebite, and otiluke's freezing sphere, create undead, magic jar, and wall of ice you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between finger of death, Summon Zombie horde (within 20ft, summons 10 zombies), Gaze of the Deathly Hallow (120 ft Constitution save, on fail 5d10 nectrotic damage), plague (If your target dies within 1d4 rounds, it becomes an undead zombie, 15ft), Summon Shadow's (creatures within 30ft centered you must make a wisdom save, on fail a shadow is summoned behind them ask you DM, for shadow stats) you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between Trap the soul, antimagic field, demiplane, Feeblemind, and mind blank you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between power word kill, Imprisonment, Summon mass scarecrows (Within 50ft with of you, you create up to 12.5 {argued with a friend, you have a 'special' -cough- retarded scarecrow that does nothing but yell and scream} scarecrows, ask your dm for stats), Mass graveyard (exactly like graveyard but now a 35ft radius, and undead gain +10ft movement that you control in the radius), and Summon Tanks (You summon 3 zombie orcs, ask dm for stats) you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14. /FirstChar 32 at level 20, You may cast all cards as bonus actions. /Length 155 0000000017 00000 n /Type /Catalog If you and your player are open to it, an agreement to adjust the Summoner during the game to address any problems you actually come across might be a … 0000155059 00000 n endobj 0000267814 00000 n 471 18 1 OCG/TCG "D/D" cards 2 Anime "D/D" cards 3 Manga "D/D" cards 4 All "D/D" cards This is a list of "D/D" cards. As a last resort, he mutters the spell and reveals the card, summoning three thugs to help "persuade" the blacksmith. Let's build the ultimate Necromancer in Dungeons and Dragons 5th edition! See more ideas about dnd classes, dnd 5e homebrew, dungeons and dragons. Furthermore, it only costs a bonus action to swap decks. /S 104 /StemV 61 /MaxWidth 4342 /U <53ad8fe720e21a36b174371a77a7e6e728bf4e5e4e758a4164004e56fffa0108> When you multiclass into the Card Summoner class, you gain the following proficiencies: Quarterstaffs. Others, however, choose to acquire foci to dramatically enhance their magical power. Variant: Summon Demon (1/Day) The demon chooses what to summon and attempts a magical summoning. 0000276958 00000 n /Flags 32 0000002303 00000 n << Sep 24, 2017 - Explore Jack Bush's board "summoner" on Pinterest. Class Level: This is the character’s summoner level.. HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.. BAB: This is the eidolon’s base attack bonus.An eidolon’s base attack bonus is equal to its Hit Dice.Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus. %PDF-1.4 /StructParents 1 The problem with that is that the Wizard has access to relatively precious few conjuration spells that actually summon something. However, unlike wizards where they learn spells from a book, or sorcerers that sort of just learn them, card summoners use a deck filled with runed cards of power to bring these spells into effect. xref They do so by channeling it through their cards, bringing their collected cards into being. 473 0 obj >> 0000000832 00000 n Whether it be summoning a steed, a combat ally, or just a cat to pet like a James Bond villain, the choice is yours. Burt requested that I also make Class Ability cards. I'll show you how to summon the max undead for your own dnd 5e necromancer build. Spells and Magic Tattoos . High-quality Summoner Greeting Cards designed and sold by artists. It’s not meant to be used in competitive play because the summons work differently for the Homebrew class, compared to the actual TCG. Lune the Card Trader can be one of your biggest allies, together with Hapiro the Blacksmith. Your spell save is 8 + proficiency bonus+ Intelligence modifier. >> Your spell save is 8 + proficiency bonus+ Intelligence modifier. Ancestral Anthologies Vol. This is a listing of cards that Special Summons Monster Tokens. I'm a bot, bleep, bloop.Someone has linked to this thread from another place on reddit: [] [5e Class] The Summoner • r/UnearthedArcanIf you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. Edit this Page | All pages needing balance. >> There wasn't a dragon there a minute ago. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{, https://www.dandwiki.com/w/index.php?title=Card_Summoner_(5e_Class)&oldid=1291187. << Any cards drawn in excess of this number have no effect. trailer 0000001829 00000 n Gatherer is the Magic Card Database. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. /GS7 483 0 R /GS8 484 0 R >> /ProcSet [ /PDF /Text /ImageB /ImageC /ImageI ] Get up to 35% off. stream /Filter /FlateDecode Cards. It must be a deck type you have not yet built (e.g. endobj /LastChar 122 A Card Summoner's Mana pool is equal to their Card Summoner level plus ten, you regain Mana at a completion of a short or long rest. Why do you use cards instead of normal spellcasting? /Length 152653 /E 277160 A noble choice, and just as versatile as any of the other decks. With a flash, he draws a card. Proficiencies. /Type /Font To use this class, you—the player—will need your own real-life tarot deck. 0000267577 00000 n ©2019 Wizards of the Coast LLC 1 UNEARTHED ARCANA 2020 . Sorcerers, wizards, clerics, even paladins cast spells. /Type /Page But with time came progress, which made these several ton tablets into papyrus cards. Choose one 5th level spell from the card gambler spell list as this cheater's spell. /Info 17 0 R /StructTreeRoot 18 0 R >> First, Intelligence should be your highest ability score, followed by Charisma. stream Saving Throws: Intelligence and Charisma beginning at first level, you may pick two cantrips between Spare the dying, light, sacred flame, and Wrap the left arm (heal target creature for 1d4 + spell casting ability modifier) you cannot cast any others besides the two you picked, for the two you picked you may spend 1 mana to cast one cantrip as a bonus action, you gain an additional cantrip at levels 3, and 5 Select two 5th level spells and one 6th level spell from the specified deck type to add to your side deck. She reveals a card from her deck, and a brief incantation later, she's fully healed and ready for round two. 472 0 obj Hit Dice: 1d8 per Card summoner level /AvgWidth 615 Card Summoners use a power within themselves known as Mana. Select one cantrip, two 1st level spells and one 2nd level spell from that specified deck to add to your side deck. endobj /CapHeight 778 How did you learn to make a deck? Browse through cards from Magic's entire history. 471 0 obj /Lang (���[�) 0000155899 00000 n Shop unique cards for Birthdays, Anniversaries, Congratulations, and more. Now there is, thanks to your choice of the Summoner's deck! /Filter /Standard /Contents [ 485 0 R 486 0 R ] /H [ 1185 246 ] endobj Starting Age: As Rogue. Then the Spell Deck is what you want. Since the launch of the Pathfinder Adventure Card Game Core Set and Curse of the Crimson Throne Adventure Path, we’ve wanted a way for Pathfinder Adventure Card Society characters to use more new cards from those sets. /V 2 0000155415 00000 n 487 0 obj The Dealer (5e Class) - A massive class that puts the dice to the side and uses a real deck of cards front and center. Paul Weber created these amazing cards over 450 printable free cards. You can help D&D Wiki by better balancing the mechanics of this page. /P -1552 It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Latest Pathfinder products in the Open Gaming Store. It costs one action to swap from your main deck to your side deck. So, if anything, I'd look for some homebrew spells at lower levels especially that can help you feel more like a summoner … With powerful spells like Fireball and Wish at your disposal, your deck will sweep away the competition. That's more in line with how summoning spells in 5e normally work, and saves you from having to review every possible combination of minion features. /Type /FontDescriptor As a Card summoner you gain the following class features. "ٟ)���Y=��@IWB�fN�H�ꑚ��ɢ�� Ѡ�G��Y.� �����j(; �g��v#�w���k�(7�ۣҝ�nY�~���.eQ�س��:w�p#���$�r�g ������=����!7�?��u�x}��*q?`��ԭ� If you do not understand balance please leave comments on this page's talk page before making any edits. /ItalicAngle 0 endobj Otherwise, as soon as you draw a card from the deck, its magic takes effect. /Subtype /TrueType 488 0 obj Many of these people choose to join a differing career, like becoming a rogue or a bard, where their slight magical potential is useful. Jul 28, 2016 - Explore Oakar Tun's board "Summoners War Card Collection" on Pinterest. 0000267316 00000 n This document provides a magical miscellany: new spells and a new type of magic item, magic /Prev 451256 At 15th level, you choose a 6th level spell, as well. You must draw each card no more than 1 hour after the previous draw. A halfling is trying to get a better deal on a sword from a stubborn blacksmith. 0 << While other decks deal with bringing their cards into being, your deck is dedicated to bringing the dead to life. /Widths 477 0 R The Summoner While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. This page is of questionable balance. /FontName /ABCDEE+Cambria ��72L�'? /FontWeight 400 But, there is another easy way of obtaining more cards. An elf has dodged down an alleyway, injured from a scuffle with some bandits. To qualify for multiclassing into the Card Summoner class, you must meet these prerequisites: 16 Intelligence and 13 Charisma. %%EOF You start with the following equipment, in addition to the equipment granted by your background: Starting at first level, you decide between the deck that you wish to create a spell deck, necromancer deck, healing deck, summoner deck, each with their own spell lists. I thought about it and made these general purpose cards instead. Spells that require concentration is considered an instantaneous spell (durations still apply), starting at 2nd level, you may pick three 1st level spells between burning hands, chromatic orb, thunderwave, natasha's hideous laughter, witchbolt, and magic missile, for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between cloud of daggers, flaming sphere, melfs acid arrow, scorching ray, and shatter, for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between fireball, lightning bolt, sleet storm, stinking cloud, and vampiric touch, for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between evards black tentacles, ice storm, phantasmal killer, blight, fire shield, and fire wall for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between cloud kill, cone of cold, insect plague, flamestrike, and contagion, for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between chain lightning, circle of death, disintegrate, eyebite, and otiluke's freezing sphere, you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between delayed blast fireball, finger of death, mordekainen's sword, prismatic spray, and symbol, you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between control weather, incendiary cloud, sunburst, Earthquake, and tsunami, you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between Meteor swarm, power word kill, prismatic wall, wish, storm of vengeance, you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14. }+!V �ߦ���U8 "�|��5֢$q����H��h��6R��@lņ^�d�a��K�N�p��`�Wj=Rr�bh7=ޥ �A�[��|��+�dƑBrS- Z!mZx ��#�;�I��qҰ5&�)q�+�-��"&�h��t��PCL�$�`ϸ6F�.�|-�D���|�5|m��/nqA����f[�ʹ��Q&���.��z��_ ���������K���Z�:!�~cle�P.��֢��[�=ZT�ִd��$������-G�X�Ic33�T �����p�ҹ*A��/�Y��G ���,���*���M���¬wϩ�tB7sb�������;�I�f/����̿5!� �4�!��410�y= �M���\��Ղ�V���0��Tݖ�~I-;�7�Ⱥ�. /ID [<00950b3b33c7591e66fe674c13596f3a><00950b3b33c7591e66fe674c13596f3a>] Search for the perfect addition to your deck. Starting Gold: 4d4x10 gp (100 gold). beginning at first level, you may pick two cantrips between Ray of frost, chilling touch, spare the dying, zone of the dead (halves the movement speed of all creatures within 10ft radius of your choice), or life tap (30ft range, on hit creature makes a constitution save, on fail takes 1d6 necrotic damage and you gain that as temporary hitpoints, on pass they are not damaged, this increases to 2d6, 3d6, and 4d6 at levels 5, 9, and 11) you cannot cast any others besides the two you picked, for the two you picked you may spend 1 mana to cast one cantrip as a bonus action, you gain an additional cantrip at levels 3, and 5 . Your spell save is 8 + proficiency bonus+ Intelligence modifier. Enjoy being master of death. endobj These foci used to take on the form of large tablets that would remain in the abode, and called upon only when necessary. All 1st level summoners start with a 30 card deck of powers. /Encrypt 488 0 R >> /Resources << /Font << /F1 474 0 R /F4 478 0 R /SH1 482 0 R >> /ExtGState << Seconds later, a barrage of meteors comes crashing into the dragon. /FontDescriptor 475 0 R Clarifying Card Magic. They thrive in the chaoti. /Root 472 0 R 474 0 obj Get up to 35% off. A fun reference for the D&D 5e Homebrew Class King of games at level 20 for all of their actual Yu-Gi-Oh! Card Summoners use a power within themselves known as Mana. On January 31, 2020, Keith Richmond announced the release of Adventurer's Pack lists to the wider Organized Play community for public playtesting. beginning at first level, you may pick two cantrips between acid splash, chill touch, firebolt, poison spray, ray of frost, or shocking grasp, you cannot cast any others besides the two you picked, for the two you picked you may spend 1 mana to cast one cantrip as a bonus action, you gain an additional cantrip at levels 3, and 5. Skills: Choose up to four skills. When creating a Card Summoner, you must ask yourself some questions. at level 19, you're an expert in using dual-decks. If you do not understand balance please leave comments on this page's, If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. HEROES! Cards for All Occasions Download your free copy here. 1 Summoner 1.1 Making a Summoner 1.1.1 Class Features 1.2 References Races: Summoners appear in every race. /O 473 The wielders of these cards are known as Card Summoners. Don't forget, all created, summoned, taken over creatures or constructs you obtain through this deck last for 8 hours, after of which they crumble away to dust, you communicate with them mentally or verbally and they take actions on your turn, the maximum number of creatures or constructs you can have is 8 at starting level and increases every level by your intelligence modifier, ask your DM for stats on creatures or constructs through this deck, including alignments. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. Halflings in particular are very likely to adopt the way of the Summoner. A spell that calls a monster to help the caster. Each deck is different, so how one card summoner uses their deck varies from another. When the mechanics have been changed so that this template is no longer applicable please remove this template. 0000002027 00000 n Why do you use one specific deck over another? /O <9643027642012a95aee8aad57b2bdd5bbed5b682d820bd682801a19ac8f743b7> You want to be a wizard...but with CARDS? 1 Original D&D 1.1 Monster Summoning I 1.2 Monster Summoning II 1.3 Monster Summoning III 1.4 Monster Summoning IV 1.5 Monster Summoning V 1.6 Monster Summoning VI 1.7 Monster Summoning VII 2 AD&D 2.1 Monster Summoning I 2.2 Monster Summoning II 2.3 Monster Summoning III 2.4 Monster Summoning IV 2.5 Monster Summoning V 2.6 … 0000267749 00000 n As normal, you can't increase an ability score above 20 using this feature. See cards from the most recent sets and discover what players just like you are saying about them. I have previously posted Initiative Cards, Monster Cards and Spell Cards. See more ideas about summoners war, summoners war sky arena, war. The "summoner" is a Conjuration Wizard in 5e. /L 460816 You can cast both once per long rest, without expending a spell slot. Second, choose the Sage background. << At first level, Whenever you attempt to cast a spell through a set of cards, flip a coin to determine which spell to cast, this increases by the number of cantrips you have, for example if you have 3 cantrips roll a d4 (same thing if you have 4 cantrips just without the -1) with a -1, if you roll a 1 treat it as a 1, spells gained later on starts with a d4 -1 but once you gain your 5th spell roll a d6 with a -1 and treat 1's as a 1 (this can probably be explained better look to the discussion page and ask questions if needed help). >> Spells that require concentration is considered an instantaneous spell (durations still apply), starting at 2nd level, you may pick three 1st level spells between Curewounds, healing word, Detect poison/disease, false life, and Good berries, for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between prayer of healing, blindness/deafness, zone of truth, lesser restoration, and silence for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between Beacon of hope, mass healing word, revify, Speak with dead, and daylight for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between banishment, death ward, locate creature, confusion, and aura of life for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between Greater restoration, mass curewounds, raise dead, awaken/hallow, and geas for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between Heal, hero's feast, word of recall, otto's irresistible dance, and Mass suggestion and wall of ice you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between Regenerate, Resurrection, teleport, symbol, and reverse gravity you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between Holy aura, Control weather, antimagic field, power word stun, and feeble mind you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between Gate, Mass heal, True Resurrection, wish, and power word heal you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14. /Filter /FlateDecode Prerequisites. 0000001185 00000 n Additional Materials. beginning at first level, you may pick two cantrips between awakened shrub (ask dm for stats), Summon cat (ask dm for stats), Hawk (ask dm for stats) giant fire beetle (ask dm for stats) you cannot cast any others besides the two you picked, for the two you picked you may spend 1 mana to cast one cantrip as a bonus action, you gain an additional cantrip at levels 3, and 5, starting at 2nd level, you may pick three 1st level spells between Unseen servant, Giant (you summon 1 giant crab, ask dm for stats), Camel (you summon 1 camel, ask dm for stats), guard (you summon 2 guards, ask dm for stats), and poisonous snake (you summon 3 poisonous snakes, ask dm for stats) for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between find steed, blink dog (you summon 2 blink dogs, ask dm for stats), Giant poisonous snake (you summon 2, ask dm for stats), swarm of rats (ask dm for stats), and grimlock (you summon 1, ask dm for stats) for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between conjure animals, phantom steed, Giant wasps (you summon two, ask dm for stats), Swarm of instects (summon 2, ask dm for stats) and thugs (you summon 3, ask dm for stats) for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between conjure minor elementals, conjure woodland beings, giant insect, mordekainen's faithful hound, and death dog (you summon 2 death dogs, ask dm for stats) for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between Conjure elemental, bearded devil (summon 3, ask dm for stats) Summon wrymling (summon 2, Your choice in color, ask dm for stats), killer whale (summon 5, ask dm for stats), and doppelganger (summon 2, ask dm for stats) for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between create undead, conjure fey, unicorn (summon 1, ask dm for stats), troll (summon 2 trolls, ask dm for stats), and vampire spawn (summon 3, ask dm for stats) you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between conjure celestial, mammoth (summon 2, ask dm for stats), t-rex (summon 2, ask dm for stats), summon medusa (summon 1, ask dm for stats), and Oni (summon 2, ask dm for stats) you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between clone, animal shapes, chain devil (summon 2, ask dm for stats), archmage (summon 3, ask dm for stats), and summon vampire (summon 1, ask dm for stats) you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between adult dragon (your choice of color, only 1, ask dm for stats), Pit fiend/2 chain devils (summons what you read, ask dm for stats), Kraken (summon what you read, ask dm for stats), lich (summon what you read, ask dm for stats), and Balor (summon 2, ask dm for stats) you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14, At level 15, your proficiency in your deck has caused you to start construction of a side deck. 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